Each level comes with its own path for the balls to take, from basic wide circling paths to some that zigzag all over the place, making it a challenge to reach the balls at times. However, whereas Zuma featured Aztec-inspired levels, Zuma's Revenge! sets you on 60 Pacific Island-themed stages. To be more exact, it's the iOS port of said sequel, which was first released back in 2009.Īs with the original Zuma, you take control of a gem-spewing frog. One of the more noticeable names in this sub-genre is PopCap's Zuma, and the game reviewed in this article is the sequel to the original it's called Zuma's Revenge! (you have to say it with feeling). A train of multicolored spheres are moving down a given path, and it is up to you to shoot balls at groups of same-colored orbs, destroying them, and clearing out the board before any of them can reach the end. There are also fun challenge levels that require you to achieve a certain score before time runs out.You've probably seen this type of game at least once. Once you've hopped through the story mode you'll unlock a couple bonus modes with a higher difficulty level: Iron Frog Gauntlet and Heroic Frog. You'll also find PopCap's usual lighthearted sense of humor here. Another will load the frog's mouth with three cannon balls that will fire at once in a spread shot, bashing through anything in their way. The laser will instantly eviscerate any balls you aim it at.
A few new power-ups have also been added. The usual lines of balls get in your way, though, creating a Space Invadersish test of skill.īoss+fights+are+a+fun+new+addition+to+Zuma. These challenges break up the action and put the frog at the bottom of the screen where he must fire balls at the devil on top. My favorite new addition are boss battles at the end of every area of the island (oh yeah – Zuma's Revenge takes place on an island). There are a few new features, but they don't change the game significantly. Zuma's Revenge could be called Zuma Comes Back for Seconds, as it plays just like the original but adds loads of new levels. Same-colored balls are attracted to one another, and if a gap leaves, say, a yellow ball on either end they will snap together and potentially create another match. Making a match will leave a gap in the chain, which creates an opportunity for combos. So our hero, the frog, must spit balls at the snake, creating matches of at least three same-colored balls and eventually clearing the board. If the chain reaches the pit, it's game over.
You control a spinning frog who fires colored balls from his mouth at a long line of marbles slowly snaking towards a pit of despair. If you are not one of the 17 million people who have played Zuma, this is a match-three game with a twist. But more Zuma will likely be welcome to most gamers, this one included. If there is a complaint to be made about Zuma's Revenge it's that the game is maybe too similar to the original. You'll find the same core gameplay with flashier graphics, new power-ups, and a few new game modes.
The original was released back in 2003 and moved 17 million copies, but we're only now getting a sequel. Whatever deal PopCap made with the devil seems to be worth it, as the publisher/developer's string of fun casual games continues with Zuma's Revenge.